export class GameConfig {

    public static Channel_Type = {
        Web: 0,
        Ios: 1,
        android: 2,
    }

    public static Account_Type = {
        Account: 0, //账号用户
        Wechat: 1, //微信
        Phone:2,//手机号
    }
    public static Status_Type = {
        FengJin: 0, //封禁，冻结
        Normal: 1, //正常账号
        Test: 2, //测试账号
    }

    public static Sex_Type = {
        Mail: 0, //男
        FeMail: 1 //女
    }

    public static Game_Num: number = 6;

    public static Game_Type = {
        Mj:1, //麻将
        ddz: 2, //斗地主
        // huanghua_mj: 1, //黄骅麻将
        jianziding: 3, //尖子顶
        cangxian_mj: 4, //沧县麻将
        paodekuai: 5, //跑得快
        dazhonger_mj: 6, //大众二人麻将
    }

    public static GameNameList: Array<string> = [
        "所有游戏", "黄骅麻将", "斗地主", "尖子顶", "沧县麻将", "跑得快", "大众二人麻将"
    ]

    public static Chat_Type = {
        Word: 1, //文字
        Emoji: 2, //
        Magic: 3,
    }

    public static upload_pic_type = {
        HeadImg: 1,
        Img1: 2,
        Img2: 3
    }

    public static Gems_History_Reason = {
        Charge: "充值",
        Create_Room: "创建房间扣除",
        Dismiss_Room: "解散房间回退",
        Give_By_Invite_Add: "上级赠予获得",
        Give_By_Invite_Dec: "赠予下级扣除",
        Gm_Add: "后台增加"
    }

    public static Coins_History_Reason = {
        Exchange_By_income: "兑换",
        Charge: "充值",
        Exchange_To_meili: "兑换为魅力",
        Gm_Add: "后台增加",
        JinbiChang_create: "金币场创建房间",
        Jinbi_Special_create: "金币跑得快特殊房间",
        Ziyouchang_create: "自由场房间",
        huanghua_mj_jinbi: "黄骅麻将金币场结算",
        ddz_jinbi: "斗地主金币场结算",
        jianziding_jinbi: "尖子顶金币场结算",
        cangxian_mj_jinbi: "沧县麻将金币场结算",
        paodekuai_jinbi: "跑得快金币场结算",
        dazhonger_mj_jinbi: "大众二人麻将金币场结算",
        match_create: "比赛场服务费",
    }

    public static Income_History_Reason = {
        Gm_Add: "后台增加",
    }

    public static Meilis_History_Reason = {
        Exchange_To_meili: "兑换为魅力",
        Gm_Add: "后台增加"
    }

    public static System_Setting = {
        notice: "notice",

    }

    //比赛最大多少回合
    public static Max_Match_Turn: number = 20

    public static Max_Charge_Limit_Time: number = 300 * 1000;

    public static specialList:Array<number> = [
        100000
    ]
}